local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.MainID = 20003
L0_1.ActorAlias = "20003"
L1_1 = {}
L1_1.q2000301 = 2000301
L1_1.q2000302 = 2000302
L1_1.q2000303 = 2000303
L1_1.q2000304 = 2000304
L1_1.q2000306 = 2000306
L1_1.q2000307 = 2000307
L1_1.q2000308 = 2000308
L1_1.q2000305 = 2000305
L1_1.q2000309 = 2000309
L1_1.q2000310 = 2000310
L1_1.q2000311 = 2000311
L1_1.q2000312 = 2000312
L1_1.q2000313 = 2000313
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1606
L2_1.alias = "Npc1606"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1606Data = L2_1
L2_1 = {}
L2_1.id = 10099
L2_1.alias = "Npc10099"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10099Data = L2_1
L2_1 = {}
L2_1.id = 1005
L2_1.alias = "Paimon"
L2_1.script = "Actor/Quest/Q352/Paimon"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.PaimonData = L2_1
L2_1 = {}
L2_1.id = 12402
L2_1.alias = "Npc12402"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12402Data = L2_1
L2_1 = {}
L2_1.id = 1648
L2_1.alias = "Npc1648"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1648Data = L2_1
L2_1 = {}
L2_1.id = 1419
L2_1.alias = "Npc1419"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1419Data = L2_1
L2_1 = {}
L2_1.id = 1512
L2_1.alias = "NPC1512"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.NPC1512Data = L2_1
L0_1.Npcs = L1_1
return L0_1
